Dev Log 6 - A Vast Puddle
もしもし, YoraphimDev here!
Right now where we are is a puddle, vast(Many systems) but not very deep(No content), and that's kinda the desired direction. I keep wanting to add more, but very quickly I see how this new cool system means all the content I’ve already done needs to get changed. So that's where I am, new cool systems. We got tooltips as suggested by you guys, I’ve added the first bit of audio(UI/Music), scenes now let the NPCs take turns, they have starting stats and personalities, and some behind the scenes changes.
NPC Turns
This was something I knew I needed, but also knew it was going to be a lot of work. So I’ve split it up into 2 parts, first and already implemented is the NPC taking turns in certain events. What's missing is currently they pick the actions randomly, and a lot of the actions include some placeholder text etc. So next is getting that fixed, using the new personalities they have, their current desires, and a little bit of random spice, they should seem more intelligent.
Audio
Music and UI, it's very placeholder, so check out the settings! But I’m pretty happy with where it's at.
Tooltips
As suggested I’ve added in some tooltips. These should better explain what each attribute/stat/skill will do. It also includes useful information when traversing or performing events.
Behind the scenes
To help with the new logic systems I’ve added in tags a character can get, right now the only included ones are incapacitated and dead. Next couple will be ones that show the states your character is in: Horny, Tired, Stressed Out, etc.
Clothing also has a new system that you probably didn't realise exists, but is far more dynamic. Using a similar system to Rimworld, if any of you have played that.
Next time?
Things are broken! Besides the obvious softlocks, or the fact you can die and it really doesn’t matter. What's an actual issue is WebGL and saving is harder than I thought. Actually WebGL in general isn’t as straightforward as I thought, so I'm going to approach that.
Skills! I mentioned it last time but with NPC’s “done” I want to add in skills. This as well as a proper inventory system are the last key systems I can think of. Potentially a party system too but I'm not sure with that yet…
Signing off!
Update 0.0.6
Tooltips
NPC random logic within scenes
Audio - Music/UI
Settings implementation and fixes.
Character tag system
Minor fixes
Hotfix 0.0.6.1
Fixed issue with WebGL UI scaling incorrectly
Initial pass of the inventory system
Hotfix 0.0.6.2
Fixed WebGL saving not functioning
Files
Get The Unseen Depths
The Unseen Depths
Dive deeper into the depths, with each layer containing more inhuman curses
Status | Prototype |
Author | yoraphimDev |
Genre | Adventure, Role Playing |
Tags | Adult, Anime, Character Customization, Eroge, Erotic, Exploration, Tentacles, Text based |
Languages | English, Japanese |
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