Dev Log 10 - Programmer Art
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もしもし, YoraphimDev here!
Moving forwards going to be starting with the overall changes first then dicing in my current goals/where it's going/random developer stuff.
Overall changes (Current build is unstable)
-New clothing art and system.
-Sex has been revamped, it has come with plenty of missing translations/errors, but is way more useful.
-Fetishes now follow the setting you have set in the options.
-Warning fetish content below
-Wolf is able to have sex/knot with you, in the case you're female. For males it will still strip you but then go for the kill. Soon I will have female wolves/gay encounters.
-Tentacles will try and strip you down, in the process of adding in egg insertion.
-Fixes to how and when events get called.
-Tavern changes, added in sleeping.
-General fixes(Scene actions, events etc)
Clothing!
So the first thing you might notice is there's these really weird looking blue clothes everywhere now. You can thank me and my beautiful programmer art. Again like most things it's a great placeholder but got me thinking, I'll talk more about that below. But yeah, clothing!
Sex update
Previously I would tell every scene what actions someone could take. This is for fighting, sex, working a job, for every NPC and the player. This did work really well but took a long time. So I went and made it more dynamic. Now I have a list of every action in the game and I give it flags. Is it for a player or an NPC? Is it for a fight or sex or jogging etc. And then it works it all out.
What's neat and what's good about the new sex(Still a lot of bugs in it) is I now can list pretty much every sex position, handjob, fingering, anal. And it figures out who can do what. A wolf doesn't have a human cock, so its sex position and ending will work differently to a bandits. We add in furries and suddenly all the knotted ones have a bunch of sex positions built for them.
Fetishes!
So I've made a list of everything I think could be in the game and added in a toggle for it. Some minor ones like vore, to turning off all rape. It will dramatically change the experiences but after some polls on reddit I figure this is the best option, the take away was toggle everything is what most people prefer.
Clothes 2.0 (Patreon/SubscribeStar)
So I had planned to start up a patreon/subscribe star around May. The idea was the game would get enough content in it I would be happy to bank roll some stuff, get some funding coming in and then potentially get an artist on board.
That said, seeing the clothes in play, actually has me pretty excited. The other issue in the AI art being used as placeholder has pretty much gotten as far as it can.
I always knew it was not going to last long, but my programmer art is doing a better job at this point.
Therefore in the next week or so that will be something I check out.
I want to stress that at this point any money would be going to only replacing the art that's there. And any future art I need to test out systems. Content wise it wouldn't speed anything up. For me the bottleneck is free time.
If it's something you would be interested in let me know what you feel would make it worth it to you? Maybe decide what content to add next, or even what clothing styles you want to see.
What's next?
There's some translation issues I want to fix. Add in the egg impregnation mechanic by the Ruby Glutton. Add in a bunch more text for pretty much all sex/work scenes to remove repetitiveness. More curses and enemies on layer 1, start of layer 2. And if I have some spare time look at adding in hunger and bladder mechanics.
Signing off!
Files
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The Unseen Depths
Dive deeper into the depths, with each layer containing more inhuman curses
Status | Prototype |
Author | yoraphimDev |
Genre | Adventure, Role Playing |
Tags | Adult, Anime, Character Customization, Erotic, Furry, Sandbox, Tentacles, Text based |
Languages | English, Japanese |
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