Dev Log 7 - Holidays


もしもし, YoraphimDev here!

It’s been a while, I’ve been busy with life stuff, Christmas, and New years. Hope all of you are doing well too! That said as fun drinking G&T’s in a pool is, my mind would always wander back to how a UI should be setup, or think about the best way to build a system that lets you strip characters and fuck them.

More in depth sexual interactions
Speaking of the best way to implement fucking. I went through and redid the approach NPC’s take. Before it was kinda, free for all, any holes a goal. Now they have a more in-depth stripping system(They actually strip you), then as options become available they will try using you. Let's say they aren’t able to get at your pussy, they’ll try your mouth. Or just jerk your cock off for fun.

Skills!
Skills were something I wanted since the start, and more akin to Skyrim where just doing a thing makes you better at it. I want players who fail to know that this isn't a game of pure chance, but chance you can weigh in your favour. Right now only running is a skill you can get, but I have plans for a bartending skill, among other sexual skills.

New stores!
With the new inventories, I wanted to try out making a store. These are placeholders for now, they’ll need a custom UI setup, but as a proof of concept they get the job done.

Tutorial Kinda?
As I progress further on, things like the tooltips, and now a starting game mini tutorial will be added in. For more in depth mechanics, I'm planning to add a school of some sort, or other delvers you can interact with who will explain systems.

Curses
There’s 2 more curses! Nausea is no fun, but the chance of a larger cock, or breasts the size of watermelons, that I can get behind. This was both to add some more depth, but to see how difficult the systems I have in place are to add. 

What's next?
I'm actually really happy where I am right now, the systems all work well together and to add things is pretty easy. I need to make that shop UI, and look at setting up conversations with NPC’s though both should be straight forwards. Fights tend to take far too long, With so many options the NPC tends to just bob between goals. With the personalities though and the mental states I think I have a strong base to add in more direction. As with the player, you decide what they do, not how they will behave. All actions can be resisted, and this will be based on your personality/mood. For example, currently you don’t want to be raped, surprising I know. But let’s say your mind gets broken, you’re a masochist, etc, these resist attempts won't happen.    

Other quick run down
-New localisation system - Lets me have multiple responses so text is less repetitive.
-New tags used during sex
-”Smarter” NPC’s
-Inventory
-WebGL fixes
-Random UI changes
-Minor gender balancing

Signing off!

Update 0.0.7
Skills Stores
Inventory
Layer 1 curses
Sexual Tags/More in depth systems
Bug fixes for WebGL

Files

The Unseen Depths V0.0.7(PC).zip 42 MB
11 days ago
The Unseen Depths V0.0.7(WebGL).zip Play in browser
11 days ago

Get The Unseen Depths

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