Dev Log 11 - What is an adjective?
もしもし, YoraphimDev here!
So it’s been a while, in these early stages I try to aim for fortnightly updates. But this past month just had to deal with some moving plans, and you know a cyclone. But now I'm back working on this project pretty much as much as I can. That said I’ve gone and created a discord for anyone interested, I’ll be mainly using it for feedback, getting ideas and posting any updates.
Overall changes
- New Crafting system
- Sex revamp now has a 2.0 and has a lot of the missing translations fixed.
- Fetishes now follow the setting you have set in the options.
- New sentence structures throughout, imagine me spending a week learning what a pronoun is… There are still some issues with what ones get called.
- Weapons can be bought and used, it really helps.
- General fixes
- Warning fetish content below
-Wolf knotting works better
-Tentacles can now turn you into a eggy incubator.
Discord
So yeah! Started a discord. I'll try to post there regularly, and look at what ideas you have but this is all new to me, so expect channels that don't really work, and lack of moderation so try and be good. Plus I'll be updating it as I go.
That said, within the week I'll be posting some art from artists I follow and if you have any suggestions I'll love to hear it! They will be who I approach moving forwards when looking to replace the art currently in the game. Link the the Discord
Crafting!
So as suggested, you guys wanted some way to craft and the system was already technically there. I might look into giving it a unique UI in the future, similar to how the stores have one.
Right now it’s only one recipe, the dangerous sharpened dildo. But adding more in is pretty easy.
Sex update
I've gone through and changed pretty much all the sex systems. Now it’s built off sex positions, and as long as you have pretty much what is needed you can do it. In return though I spent quite a while on how to inject text into sentences based on if you or an NPC calls it, etc. It’s a bit of a mess, for example:
Looking up {Pronoun_Self} can't help but let out a moan as {Pronoun_Self} watch {Pronoun_ThirdPerson_Other} thrust into {Pronoun_Ownership_Self} {Sex_Part_Self} again and again.
But in return it works pretty well. This new system is also used by all combat, shopping etc.
Fetishes!
Just a heads up, as systems come and get changed, not all fetishes might be caught when being disabled. So sorry for that!
Again I’ve added in the ability for the ruby glutton(giant plant) to turn you into an incubator with its eggs. What is neat, using the above sentence system, when you get a curse that turns your own cock to be knotty, you get the same events as a wolf would.
What's next?
This was more of a clean-up build. Fixing a lot of issues that were there, and some minor tweaks. Continuing on from last time I have two focuses. The hunger and bladder systems. And a world revamp.
Right now I'm happy with the city but layer 1 isn't the best. I feel a large issue is going from point A to B is a massive distance, your stats jump all over the places, suddenly you have a tail, etc. I want to break the world up into much smaller chunks, maybe 10-15 minutes per transition.
As well as additional rarer curses. These probably should be on layer 2, but for testing wise Ill add them to layer 1 and make them less common. These will be bigger changes, limbs changing, or being a different race, adding traits etc.
Signing off!
Files
Get The Unseen Depths
The Unseen Depths
Dive deeper into the depths, with each layer containing more inhuman curses
Status | Prototype |
Author | yoraphimDev |
Genre | Adventure, Role Playing |
Tags | Adult, Anime, Character Customization, Erotic, Furry, Sandbox, Tentacles, Text based |
Languages | English, Japanese |
More posts
- Dev Log 12 - NPC's2 days ago
- Dev Log 10 - Programmer Art44 days ago
- Dev Log 9 - 11,000 Plays63 days ago
- Dev Log 8 - The first loop71 days ago
- Dev Log 7 - Holidays83 days ago
- Dev Log 6 - A Vast PuddleDec 14, 2024
- Dev Log 5 - Something lewdDec 02, 2024
- Dev Log 4 - The first layerNov 24, 2024
- Dev Log 3 - Programmer UI...Nov 13, 2024
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